In this article AWT in Java we give the information about it is a platform dependent API that creates a graphical user interface (GUI) for Java programs.

AWT in Java (Abstract Window Toolkit)

Introduction

AWT (Abstract Window Toolkit) is a Java API used to create Graphical User Interface (GUI) or Windows-based applications.

In simple terms:

“Java AWT is an API through which GUI or window-based applications are developed in Java.”

It provides a set of classes and interfaces to create GUI components like Button, Label, TextField, Checkbox, Menu, etc.

AWT

Java AWT hierarchy:-

Java AWT classes are shown below:-

AWT in Java

Components:- All elements like buttons, text fields, scrollbars etc. are components.

Container:- Container is a component of AWT which contains other components such as buttons, textfield, checkbox, label etc. and it also controls the layout of the components.

Container is a subclass of component class.

Window:- Window is a container which has no border and menu bar. To create a window we have to use frame and dialog or other windows.

Panel:- Panel does not contain title bar, menu bar or border. It is used to contain components. Like:- button, textfield etc.

Frame:- Frame is a container that contains the title bar, menu bar or border. It also contains other components like:- buttons, textfields, scrollbars etc. This container is most used in developing applications in java AWT.

Key Points of AWT

  1. AWT is platform-dependent:
    The components depend on the native operating system.
    Example: a button may look different on Windows, macOS, or Linux.
  2. AWT is heavyweight:
    AWT components use native OS resources (peer components).
  3. AWT is part of the java.awt package.
  4. AWT is the foundation of Swing:
    Swing components are built on top of AWT but are lightweight and platform-independent.

Basic Terms

Term Description
Component All visual GUI elements like buttons, text fields, scrollbars, etc.
Container A special component that can hold other components (e.g., Frame, Panel).
Panel A simple container that holds GUI elements; it has no title bar or border.
Window A top-level container without a title bar or menu.
Frame A top-level container with a title bar, menu bar, and border.
Dialog A pop-up window used for short messages or input.

Common AWT Methods

Method Description
add(Component c) Adds a component to the container.
setSize(int width, int height) Sets the width and height of the window or component.
setLayout(LayoutManager m) Sets the layout manager for arranging components.
setVisible(boolean b) Sets the visibility of the component (true = visible).

Example: Simple AWT Program

// Importing Java AWT package

import java.awt.*;

// Extending Frame class

public class AWTExample1 extends Frame {

// Constructor

AWTExample1() {

// Create a button

Button b = new Button(“Click Me!!”);

// Set button position and size

b.setBounds(30, 100, 80, 30);

// Add button to frame

add(b);

// Set frame size

setSize(300, 300);

// Set frame title

setTitle(“This is our basic AWT example”);

// No layout manager (absolute positioning)

setLayout(null);

// Make frame visible

setVisible(true);

}

// Main method

public static void main(String[] args) {

// Create instance of AWTExample1

new AWTExample1();

}

}

Output:
A window titled “This is our basic AWT example” appears with a “Click Me!!” button.

Key Characteristics of AWT Components

Property Description
Platform-dependent Look and feel depends on the OS.
Heavyweight Uses native system resources.
Limited UI controls Basic components only (e.g., Button, Label).
Less flexible Cannot easily customize appearance.
Foundation for Swing Swing builds upon AWT and overcomes its limitations.

Summary

  • AWT is the original Java GUI toolkit.
  • It is heavyweight and platform-dependent.
  • Uses native system components for rendering.
  • Swing is preferred for new applications because it is lightweight, faster, and fully customizable.

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